

If you proceed to the Gallic Lands, make Carnutes as an ally so you could proceed safely in Gaul, make sure that Arverni is not to expansionist or you lose chance to capture some of the Gaul lands. To proceed to Caledonia et Hiberna, make Caledones or Ebdani as ally or confederation and declare war on the other one. If you wish to make good terms with Dumnonii, you could start with a non-aggression + trading pact with them, building pathway into a defensive/military alliance and ultimately convincing them to join your confederation. To control Britannia and Caledonia et Hibernia, you must defeat the Demetae and Brigantes or if necessary, Dumnonii. The Iceni faction is located in the Southernmost of British Isles and is secluded from the rest of the world, which makes it easy for conquests at your own pace as you're less likely to be raided and/or attacked.Ī typical Icenic campaign is generally easy. This could be the heartland of an empire. This is the home of Iceni, a proud, fierce Celtic people who have the potential for greatness. They were hard to pacify after a widespread rebellion lead by Boudicca.įar from the heart of civilisation, wreathed in mists, and soaked almost daily by drizzle, mizzle, showers, and rain is the island of Britannia.

Other Chiefs: By age and experience the elders in the council are the wisest men, and therefore the most qualified to rule and provide counsel when necessary.ĭescribed by Pytheas as "Pretannoi" or "Pretani" - the "painted ones" - these Celts are a fierce and independent people from the island of Hai Bretannai. Warrior Society: +1 public order for every war against a neighboring factionįierce Independence: +10% melee defense for all units when fighting in own or allied territory.Ĭeltic Culture: Shares the same culture with all Brythonic Tribes, enjoying diplomatic bonuses and potential opportunities of forging a Confederation.Įlder Chiefs: The Iceni are a proud, fierce people from the flatlands of eastern Britannia, and among the toughest tribes of that mist-wreathed island.Ĭhildren of Andraste: +10% charge bonus for all units when attackingĬultured Aspirations: Moderate diplomatic bonus with all non-barbarian factions (cultural affinity)
